Camera
Description
The Camera class provides the foundation for creating camera objects in the game world. It defines basic camera properties such as field of view and background settings.
Namespace
Universe.Core
Enums
Background
Defines the type of background the camera should render.
| Value | Description |
|---|---|
| Skybox | Uses a skybox texture for the background |
| Color | Uses a solid color for the background |
Properties
| Property | Type | Description |
|---|---|---|
| name | string | Name identifier for the camera (default: “Main Camera”) |
| fieldOfView | float | The camera’s field of view in degrees (default: 60) |
| background | Background | Type of background to render (Skybox or Color) |
| backColor | rgba | Background color when using Color background type (default: white) |
Methods
OnInit
void OnInit()
Called when the script initializes. Registers the camera with the rendering system.
Example Usage
// Create a standard game camera
Camera mainCamera = new Camera();
mainCamera.name = "Player Camera";
mainCamera.fieldOfView = 75; // Wider field of view
mainCamera.background = Background.Skybox;
// Create a UI camera with solid background
Camera uiCamera = new Camera();
uiCamera.name = "UI Camera";
uiCamera.fieldOfView = 60;
uiCamera.background = Background.Color;
uiCamera.backColor = [0, 0, 0, 1]; // Black background
Notes
- Multiple cameras can exist in a scene, but typically only one is active for rendering
- Cameras need to be positioned and oriented using the parent object’s transform
- For more advanced camera behaviors like following or orbit, use helper classes like
CameraFollowerorFPSCameraOrbit
Related Components
- Works with
CameraFollower.csfor following behaviors - Works with
FPSCameraOrbit.csfor first-person perspective - Used by
Character.csthrough theSetFollowerCamera()method
Dependencies
- Uses
CameraUtil.AddCamera()to register with the rendering system